Latest posts by Seth Ryals-Fernandes (see all)
- $42 for Kickstarter Edition
- Engine Building/Card-Drafting
- 1-4 Players
- 45-90 Min Playtime
- “Arabian Nights” Theme
What is A Thief’s Fortune?
A Thief’s Fortune is an engine building card-drafting game. The thing that caught my eye the most about this game is the way that it abstracted the theme into a cool game play mechanic. We’ll talk more on why I think the mechanic of this game is cool and unique in a minute. Right now I’ll give you the backstory.
The basic idea of this game is that a thief finds a precious artifact that allows him to see glimpses of the future. Each player is playing as one of those potential futures. The goal of the game is to create a future that allows the thief the most rewards and the least danger. Honestly I think this is a really cool concept for a game, and that is what initially hooked me and made me want to investigate more.
It is also worth mentioning that this is one of the few games I cover here that has not been fully funded at the time of the writing of this article. So go out and fund this if you like what you read.
Basic Mechanics of A Thief’s Fortune
The basic mechanic of A Thief’s Fortune revolves around each player’s board. Each player board has three areas, the Past, the Present, and the Future. The Past is where cards go when you are done with them, as you might expect. Once a card is in the past it has an associated point value that is now worth. The Present is where cards can be manipulated. Characters can be used, Events can be triggered, etc. In the Future, cards’ abilities cannot be used, but they have loot on them which is collected when they move into the present.
This mechanic of moving cards through time is really cool. I’m a sucker for games that not only have a unique mechanic, but that also have abstracted the theme so that it means more than just the art style on the cards.
Turn by Turn Play of A Thief’s Fortune
I won’t go super specifically into the mechanics of every turn of A Thief’s Fortune, because the best way to learn honestly is to just watch the video on the Kickstarter page. It is more specific and clear than I could ever be with only words. But its important that I give you a quick overview so that I can talk about the other thing about this game that really excites me.
Each turn has several phases. In the first phase each player draws 5 cards from three different decks. The Location deck, Character deck, and Event deck. The game requires that you draw at least one card from each deck. Beyond that the players get to choose their card composition each turn. After that each player faces one card face down in their Future area, and passes ONLY 2 CARDS to the next player. Play continues until each player is down to two cards in hand. They pick one to put down in their Future, and one to discard. The card that each player discards gives them different resources to spend on the upcoming turn.
There are more phases to each turn. But we have already kind of touched on them, and it is hard to talk about them without just copying and pasting the entire rule book into this article. But in case you are curious, the rules can be found here. What I really like about the way they’ve chosen to structure the rules is that every decision matters.
For example, when choosing what to put in your Future, you have to consider:
- How many resources is that card worth when it moves into your Present
- How many resources would it be worth if you discarded it
- Does its ability synergize with the other abilities you have in your Present
- How many points is it worth when it moves into your Past
That is a lot of decisions to consider with each card during each turn. I love that aspect of this game. I think that it could lead to a lot of replayability, and a lot of learning could happen in every game.
Final Thoughts and Impressions
I think that A Thief’s Fortune is a great looking game. I love the theme and the art style. From what we have so far about the mechanics, it looks like it is going to be an awesome game. I don’t really have any criticisms of the game from what we can see so far. It would be a shame if this game didn’t get funded. It has 26 days left, and it is at 16k/20k, so chances are that it will get funded. But I am always bummed when a game like this that is so unique doesn’t get funded and goes unplayed by the majority of people who would want to play it.
If you are a sucker for these engine building games check out my recent article on Fantastic Factories, another great engine building game. And as always don’t forget to subscribe to get emails when I post a new article, if you like what you read here. Also I love feedback and any questions or concerns and can be reached through the Contact us page. And don’t forget, if you are a board game developer who would like to advertise here on Tabletop Crazy, feel free to get a hold of me through the Advertise With Us page.
Thanks for reading!