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When I saw Charterstone on my top posts on a little website you might have heard of called Reddit. I thought the game deserved a look. As someone who is not familiar with Legacy games of any kind I was obviously blown away by the idea. The idea of a legacy game is really cool and unique. But even besides that I thought this game looked really cool and fun.
A Little Synopsis of Charterstone
Charterstone is being developed by Stonemaier Games and is scheduled to release in October 2017. As I have previously mentioned it is a Legacy game. Besides that it is a city/engine building game during the legacy phase. Once the 12 game legacy campaign is complete it become a variable worker placement game. Also supposedly Charterstone also has a storyline that branches based on decisions made by the player. The game can be played with 1-6 players. A single gameplay sessions is quoted at 45-75 mins by BGG.
The game comes with quite a few components as you might expect from a game of this type. The game comes with:
- 75+ “crates” to unlock
- 36 metal coins
- 350+ unique cards
- 230+ wooden tokens (exactly 12 of each resource: wood, coal, grain, brick, iron, and pumpkin)
What We Know About Charterstone Gameplay So Far
We don’t know too much honestly. We know that during the campaign phase of the game. The first 12 play sessions. Players will place buildings on the game board, represented by permanent stickers. Those buildings will allow any player to take an action using that building. We also know that there are crates that will unlock new rules. Those rules also take the form of stickers, which are placed into the rulebook when unlocked.
From what the designer has said so far it sounds like the rules will change throughout the 12 campaign sessions. Allowing players a more shallow learning curve. The developer is also offering a recharge pack which allows players to play a second campaign for $30.
My General Thoughts
One thing that I want to mention that made me really happy, was the picture of the box freshly opened.
I cannot think of a game that looks more organized when opened. Like if you have OCD this is like a wet dream. But for even your average board gamer it’s refreshing to have a designer who put so much effort into keeping the inside of the box neat and orderly.
Besides that small thing I’m really excited about the game. I’m excited to the point where I’m probably going to avoid playing any legacy games so this can take my legacy game virginity. It looks really fun. I love that it can be played from solo to 6 player. I love worker placement and city building games. The art looks very original and beautiful as well. It seems like a game that scratches an itch that a lot of people didn’t know they had. Myself included.