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Defense of the Citadel, A Game With So Many Genres
Defense of the Citadel is a game that crosses many boundaries as far as genre is concerned. As always we must be skeptical about it, because it is on Kickstarter. But regardless of that the game does look impressive. Even if this is not your favorite style of game, nobody could deny that the components of the game look absolutely stunning.
It is being developed by Spherewalker Games, who is based out of Hong Kong. This is the first title that they will be releasing.
What is the game going to be like?
The concept for the game itself is very cool and unique too. The basic premise of the game is that players are tasked with building an impenetrable citadel. Once the citadel is built they must defend the citadel from oncoming waves of enemies. The players each choose a character, each of which has a “character sheet”. Each character has a race, with stat modifiers, a racial trait and racial skill. The players also have the opportunity to pick up to two of the four classes for their character, each with 10 unique skills. Before the hordes start coming the players have the opportunity to build traps and other equipment for their characters to help them. After the preparation is done the players draw from a deck of cards that defines what monsters will be attempting to storm the citadel in the next wave.
Also there is a copy of the rulebook in its current state available here.
My thoughts on Defense of the Citadel
I love the concept of this game and it reminds me of many PC games that I have played that I really enjoyed. I think the one thing this game does well is it has a large variety of mechanics that the players get to interact with. So even if Tabletop RPGs aren’t your thing, you might enjoy the base building aspect, etc.
The game makes a lot of promises, and shows a lot of potential. This game almost seems too good to be true, and I honestly wouldn’t believe that they are going to be able to pull it off if the Kickstarter campaign wasn’t so fleshed out. The game looks so fun that I’m actually considering funding it. I almost never fund things on Kickstarter. But this is probably going to be the only way to get to the game. Most games on Kickstarter don’t enter traditional publishing.
I think what I’m the most impressed by about this game is the way that they include everything a person who would enjoy this game would want. Not just base building. Not just RPG mechanics. But both. And both systems seem really fleshed out. They didn’t half-ass either of them and that really impresses me and makes me really excited to play this game.
Overall the game looks really good, and after all the excitement built up after writing this article I’m probably going to go fund it right now! The game is a little bit high priced at around $76 US, but it looks worth every penny. Hopefully if all goes well I’ll be posting a review of the game around the time of its release in Aug 2018.