A Song of Ice and Fire Miniatures Game

A Song of Ice and Fire Miniatures Game

Seth Ryals-Fernandes

Seth Ryals-Fernandes is the owner and main author at TableTopCrazy. His love for modern board games is still budding, and he enjoys writing here at TableTopCrazy as a hobby.

Finally a Miniatures Game For All The GOT Fans Out There

Miniatures games are definitely a specific niche in the world of tabletop gaming. Many of them end up being fairly generic, because the concept of a miniatures game is fairly basic. It requires a lot of thought and effort to differentiate yours from the rest.

But I think publisher CMON did things the right way. We’ll talk about why later.

Gameplay elements

The base gameplay as far a battle is fairly simple. So simple that it can be summed up by describing the 5 actions you are allowed to take with your troops.

  1. Maneuver: Freely Pivot your unit, then move it up to its Speed stat and Pivot again.
  2. March: Move a unit twice its Speed Stat, then Pivot.
  3. Charge: Freely Pivot your unit, then move it up to its Speed stat plus 1 die, then Attack!
  4. Attack: Shift your position if desired, then attack the engaged enemy!
  5. Retreat: Roll a Panic test, then Move back twice and Pivot.

Source: Kickstarter Page

This is not to say the game doesn’t have a lot of complexity. The combat actions are very streamlined, but just like any miniature game, when you decide to do what is what makes the strategy complex.

Another aspect of the game, as you might expect, is army drafting. This is done through a points system. The way the points system works should be familiar to any experienced miniatures player. Players draft an army made of units who are all worth differing amounts of points. The point total of your army is agreed upon by both players before drafting begins.

The final aspect of the game that I want to cover is the tactics deck. Each house/faction has it’s own tactics deck with unique abilities that correspond to that house’s preferred tactics. Not only this, but the commander you choose will add cards to your tactics deck, allowing you to customize to your preferred play style.

 Not just a war game

I think what surprised me the most was that the game integrates more than just battle mechanics. Maybe this shouldn’t surprise me, because any fan knows that fighting in battles is only a small part of what happens in the GOT universe.

A Song of Ice and Fire also incorporates non-combat units. These units influence the battle in different ways, and each have their own unique abilities. This introduces a cool flavor to the game and works really well with the theme of the game as well.

Overall thoughts

While I’m not the biggest fan of miniatures games, I think this one looks really fun. I used to play Heroscape back in the day and always had a super fun time with it. I usually don’t like this specific niche of games because a lot of them feel really similar to me. But with A Song of Ice and Fire, I see a lot of potential for replayability.

That being said, although I am considering backing the game. I probably will not. Only because the Kickstarter edition only comes with two houses, House Lannister and House Stark. This worries me a little bit. If no expansions come out for the game adding more houses, I don’t see this game getting a lot of play time for me personally. After a few times I predict the game will start to feel a little bit samey.

In conclusion, the game looks fun. The miniatures are well designed. I think it is well designed and the extra mechanics with the tactics cards, and non-combat characters are interesting. But I don’t think it’ll be getting my money any time soon.

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